Twenty worlds. No two uncards alike.
A world is the look and feel of the whole uncard: type, colour, layout and how things move. We pick the one that fits your person. You can always change it.
FIELD GUIDET01
Jamie, observed.
Moss Plate
FIRMWARET02
JAMIE.EXE v40
After Hours
QUEST LOGT03
Level nine.
Parchment & Ember
MEMORY BOXT04
The best part was you.
Kraft & Ink
TECHNICOLOURT05
Still the plot twist.
Cobalt Pop
MIXTAPET06
Side A: Steph
Ferric Brown
ARCADE CABINETT07
PLAYER 1: SAM
Phosphor Green
GAME DAYT08
MVP. AGAIN.
Home Stripes
COMIC BOOK ISSUET09
Issue #40!
Newsprint & Red
STORYBOOKT10
...and that was Theo!
Crayon Sky
STICKER BOOKT11
Collect them all
Confetti Pop
FRONT PAGET12
Local Legend Turns 70
Broadsheet Grey
PREMIERE NIGHTT13
Now showing: Alex
Velvet & Gold
NEON NIGHT DRIVET14
Night drive
Magenta Cyan
BLUEPRINTT15
Model: Priya v34
Classic Blueprint
PASSPORTT16
Next stop: sixty
Passport Navy
CARNIVAL MIDWAYT17
Step right up!
Big Top Red
CASE FILET18
Case closed.
Manila & Stamp
GALLERY WALLT19
A retrospective
Gallery White
CAFÉ MENUT20
Tonight’s menu
Chalkboard
Tap a swatch to see a world in another of its palettes.
Same world. Never the same look.
Every world has fixed DNA and a kit of options on six axes. Your uncard’s picks come from the details you gave us, and each new uncard differs from the last twenty in its world on at least four of the six.
- Palette6 per world
- Type5 pairings
- Layout5 compositions
- MotifFrom their world
- Motion4 signature moves
- Interaction4 ways to reveal